D1 Article in a professional journal

Refitting existing simulations to meet with new learning objectives – From Supply chain management to virtual collaboration




SubtitleFrom Supply chain management to virtual collaboration

AuthorsLainema Timo, Henriksen Thomas Duus, Saarinen Eeli

PublisherState and University Library, Denmark

Publication year2012

JournalLæring og Medier

Number in series9

Volume5

Issue9

ISSN1903-248X

eISSN1903-248X

Web address http://ojs.statsbiblioteket.dk/index.php/lom/article/view/6418/6245(external)


Abstract
This paper discusses the application possibilities of business simulation games in teaching. By application possibilities we mean the different ways of arranging the learning sessions using the one and same simulation game. Thus, we are not discussing what kind of games should be built for certain educational purposes, or how a game should be built to facilitate certain kind of learning experiences. Our assumption is that a certain game can be applied in different manners to produce very different kinds of learning experiences, serving very diverse learning goals. We are interested in how the learning potential of existing games can be expanded without making any changes in the actual game algorithms, but by rethinking the activities around the game. In this paper we discuss the shift from intra-team learning to inter-team learning, and especially further to learning which is based on dispersed inter-team collaboration in a virtual environment. We will demonstrate our message with one specific, existing business simulation game.This paper discusses the application possibilities of business simulation games in teaching. By application possibilities we mean the different ways of arranging the learning sessions using the one and same simulation game. Thus, we are not discussing what kind of games should be built for certain educational purposes, or how a game should be built to facilitate certain kind of learning experiences. Our assumption is that a certain game can be applied in different manners to produce very different kinds of learning experiences, serving very diverse learning goals. We are interested in how the learning potential of existing games can be expanded without making any changes in the actual game algorithms, but by rethinking the activities around the game. In this paper we discuss the shift from intra-team learning to inter-team learning, and especially further to learning which is based on dispersed inter-team collaboration in a virtual environment. We will demonstrate our message with one specific, existing business simulation game.games in teaching. By application possibilities we mean the different ways 
of arranging the learning sessions using the one and same simulation game. 
Thus, we are not discussing what kind of games should be built for certain 
educational purposes, or how a game should be built to facilitate certain 
kind of learning experiences. Our assumption is that a certain game can be 
applied in different manners to produce very different kinds of learning 
experiences, serving very diverse learning goals. We are interested in how 
the learning potential of existing games can be expanded without making any 
changes in the actual game algorithms, but by rethinking the activities 
around the game. In this paper we discuss the shift from intra-team 
learning to inter-team learning, and especially further to learning which is 
based on dispersed inter-team collaboration in a virtual environment. We 
will illustrate our message with a specific, existing business simulation 
game. 
This paper discusses the application possibilities of business simulation 
games in teaching. By application possibilities we mean the different ways 
of arranging the learning sessions using the one and same simulation game. 
Thus, we are not discussing what kind of games should be built for certain 
educational purposes, or how a game should be built to facilitate certain 
kind of learning experiences. Our assumption is that a certain game can be 
applied in different manners to produce very different kinds of learning 
experiences, serving very diverse learning goals. We are interested in how 
the learning potential of existing games can be expanded without making any 
changes in the actual game algorithms, but by rethinking the activities 
around the game. In this paper we discuss the shift from intra-team 
learning to inter-team learning, and especially further to learning which is 
based on dispersed inter-team collaboration in a virtual environment. We 
will illustrate our message with a specific, existing business simulation 
game. 
This paper discusses the application possibilities of business simulation 
games in teaching. By application possibilities we mean the different ways 
of arranging the learning sessions using the one and same simulation game. 
Thus, we are not discussing what kind of games should be built for certain 
educational purposes, or how a game should be built to facilitate certain 
kind of learning experiences. Our assumption is that a certain game can be 
applied in different manners to produce very different kinds of learning 
experiences, serving very diverse learning goals. We are interested in how 
the learning potential of existing games can be expanded without making any 
changes in the actual game algorithms, but by rethinking the activities 
around the game. In this paper we discuss the shift from intra-team 
learning to inter-team learning, and especially further to learning which is 
based on dispersed inter-team collaboration in a virtual environment. We 
will illustrate our message with a specific, existing business simulation 
game.


Research Areas



Last updated on 2024-26-11 at 12:24