Why do people play location-based augmented reality games: A study on Pokémon GO




Alha Kati, Koskinen Elina, Paavilainen Janne, Hamari Juho

PublisherPERGAMON-ELSEVIER SCIENCE LTD

2019

Computers in Human Behavior

COMPUTERS IN HUMAN BEHAVIOR

COMPUT HUM BEHAV

93

114

122

9

0747-5632

DOIhttps://doi.org/10.1016/j.chb.2018.12.008



Pokemon GO brought the location-based augmented reality games into the mainstream. To understand why people play these games, we created an online survey (n = 2612) with open questions about the reasons to start, continue, and quit playing Pokemon GO, and composed categories of the answers through a thematic analysis. Earlier experiences especially with the same franchise, social influence, and popularity were the most common reasons to adopt the game, while progressing in the game was the most frequently reported reason to continue playing. The player's personal situation outside the game and playability problems were the most significant reasons to quit the game. In addition to shedding more light on the Pokemon GO phenomenon, the findings are useful for both further studying and designing location-based augmented reality game experiences.



Last updated on 2024-26-11 at 21:25