A1 Refereed original research article in a scientific journal
Why do people play location-based augmented reality games: A study on Pokémon GO
Authors: Alha Kati, Koskinen Elina, Paavilainen Janne, Hamari Juho
Publisher: PERGAMON-ELSEVIER SCIENCE LTD
Publication year: 2019
Journal: Computers in Human Behavior
Journal name in source: COMPUTERS IN HUMAN BEHAVIOR
Journal acronym: COMPUT HUM BEHAV
Volume: 93
First page : 114
Last page: 122
Number of pages: 9
ISSN: 0747-5632
DOI: https://doi.org/10.1016/j.chb.2018.12.008
Abstract
Pokemon GO brought the location-based augmented reality games into the mainstream. To understand why people play these games, we created an online survey (n = 2612) with open questions about the reasons to start, continue, and quit playing Pokemon GO, and composed categories of the answers through a thematic analysis. Earlier experiences especially with the same franchise, social influence, and popularity were the most common reasons to adopt the game, while progressing in the game was the most frequently reported reason to continue playing. The player's personal situation outside the game and playability problems were the most significant reasons to quit the game. In addition to shedding more light on the Pokemon GO phenomenon, the findings are useful for both further studying and designing location-based augmented reality game experiences.
Pokemon GO brought the location-based augmented reality games into the mainstream. To understand why people play these games, we created an online survey (n = 2612) with open questions about the reasons to start, continue, and quit playing Pokemon GO, and composed categories of the answers through a thematic analysis. Earlier experiences especially with the same franchise, social influence, and popularity were the most common reasons to adopt the game, while progressing in the game was the most frequently reported reason to continue playing. The player's personal situation outside the game and playability problems were the most significant reasons to quit the game. In addition to shedding more light on the Pokemon GO phenomenon, the findings are useful for both further studying and designing location-based augmented reality game experiences.