A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa
Pedagogy in Educational Simulations and Games
Tekijät: Koen Veermans, Tomi Jaakkola
Toimittaja: Y Cai, W van Joolingen, Z Walker
Julkaisuvuosi: 2018
Kokoomateoksen nimi: VR, Simulations and Serious Games for Education
Sarjan nimi: Gaming Media and Social Effects
Aloitussivu: 5
Lopetussivu: 14
ISBN: 978-981-13-2843-5
eISBN: 978-981-13-2844-2
ISSN: 2197-9685
DOI: https://doi.org/10.1007/978-981-13-2844-2_2
Verkko-osoite: https://link.springer.com/chapter/10.1007/978-981-13-2844-2_2
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/38310867
Educational simulations and serious games hold great potential for
creating engaging and productive learning environments in science,
technology, engineering and mathematics (STEM) domains. In this paper,
we present and reflect on some of our research findings from a series of
studies on a computer simulation in the domain of electricity. These
studies used the same simulation with varying instructional designs and
over a range of grades. Interestingly, each design had a unique
influence on either student performance or student engagement, or both.
We hope our results can provide insight for designers producing
simulations (or, serious games) for education and for educators
utilizing these designs in practical settings.
Ladattava julkaisu This is an electronic reprint of the original article. |