A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa

Pedagogy in Educational Simulations and Games




TekijätKoen Veermans, Tomi Jaakkola

ToimittajaY Cai, W van Joolingen, Z Walker

Julkaisuvuosi2018

Kokoomateoksen nimiVR, Simulations and Serious Games for Education

Sarjan nimiGaming Media and Social Effects

Aloitussivu5

Lopetussivu14

ISBN978-981-13-2843-5

eISBN978-981-13-2844-2

ISSN2197-9685

DOIhttps://doi.org/10.1007/978-981-13-2844-2_2

Verkko-osoitehttps://link.springer.com/chapter/10.1007/978-981-13-2844-2_2

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/38310867


Tiivistelmä

Educational simulations and serious games hold great potential for
creating engaging and productive learning environments in science,
technology, engineering and mathematics (STEM) domains. In this paper,
we present and reflect on some of our research findings from a series of
studies on a computer simulation in the domain of electricity. These
studies used the same simulation with varying instructional designs and
over a range of grades. Interestingly, each design had a unique
influence on either student performance or student engagement, or both.
We hope our results can provide insight for designers producing
simulations (or, serious games) for education and for educators
utilizing these designs in practical settings.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 16:32