A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Computer Hobbyists and the Gaming Industry in Finland
Tekijät: Saarikoski P, Suominen J
Kustantaja: IEEE COMPUTER SOC
Julkaisuvuosi: 2009
Journal: IEEE Annals of the History of Computing
Tietokannassa oleva lehden nimi: IEEE ANNALS OF THE HISTORY OF COMPUTING
Lehden akronyymi: IEEE ANN HIST COMPUT
Vuosikerta: 31
Numero: 3
Aloitussivu: 20
Lopetussivu: 33
Sivujen määrä: 14
ISSN: 1058-6180
DOI: https://doi.org/10.1109/MAHC.2009.39
Tiivistelmä
Since the 1950s, digital games in Finland have bridged gaps between professional users and the public as well as institutional and domestic environments. The early significance of Finland's 1970s and 1980s computer games hobbyist and hacker cultures is still evident: clear connections exist between the country's rich history of such subcultures and its modern international success in multimedia and mobile entertainment.
Since the 1950s, digital games in Finland have bridged gaps between professional users and the public as well as institutional and domestic environments. The early significance of Finland's 1970s and 1980s computer games hobbyist and hacker cultures is still evident: clear connections exist between the country's rich history of such subcultures and its modern international success in multimedia and mobile entertainment.