A1 Refereed original research article in a scientific journal
Computer Hobbyists and the Gaming Industry in Finland
Authors: Saarikoski P, Suominen J
Publisher: IEEE COMPUTER SOC
Publication year: 2009
Journal: IEEE Annals of the History of Computing
Journal name in source: IEEE ANNALS OF THE HISTORY OF COMPUTING
Journal acronym: IEEE ANN HIST COMPUT
Volume: 31
Issue: 3
First page : 20
Last page: 33
Number of pages: 14
ISSN: 1058-6180
DOI: https://doi.org/10.1109/MAHC.2009.39(external)
Abstract
Since the 1950s, digital games in Finland have bridged gaps between professional users and the public as well as institutional and domestic environments. The early significance of Finland's 1970s and 1980s computer games hobbyist and hacker cultures is still evident: clear connections exist between the country's rich history of such subcultures and its modern international success in multimedia and mobile entertainment.
Since the 1950s, digital games in Finland have bridged gaps between professional users and the public as well as institutional and domestic environments. The early significance of Finland's 1970s and 1980s computer games hobbyist and hacker cultures is still evident: clear connections exist between the country's rich history of such subcultures and its modern international success in multimedia and mobile entertainment.