Escape Room as Game-Based Learning Process: Causation - Effectuation Perspective




Jonna Järveläinen, Eriikka Paavilainen-Mäntymäki

Bui, T.X., Sprague, R.H.

Hawaii International Conference on System Sciences

2019

Proceedings of the Annual Hawaii International Conference on System Sciences

Proceedings of the 52nd Hawaii International Conference on System Sciences

978-0-9981331-2-6

1530-1605

http://hdl.handle.net/10125/59587

https://research.utu.fi/converis/portal/detail/Publication/35902075



Commercial escape rooms have provided
inspiration for an increasing number of educational escape rooms, where
students use their learning to solve problems and “escape” a room in a certain
time. However, only few escape room studies have been published in the
game-based learning research area, although it has been interested also in
learning processes. In this study, we apply causation – effectuation theory to
observe the learning processes of three student teams solving tasks in an
escape room context. The escape room was part of an information systems science
research methods course, where the learning process of 18 international
students were observed on video recordings. Different learning processes were
observed in the teams and causation – effectuation theory explained for example
the experimental or instruction following team behavior. 


Last updated on 2024-26-11 at 12:24