A3 Refereed book chapter or chapter in a compilation book

Game Design Frameworks and Reality Guides




AuthorsTomi Suovuo, Ilmari Lahti, Jouni Smed

EditorsDonna Russell, James M. Laffey

Publishing placeHershey, PA

Publication year2015

Book title Handbook of Research on Gaming Trends in P-12 Education

First page 85

Last page104

Number of pages20

ISBN978-1-4666-9629-7

DOIhttps://doi.org/10.4018/978-1-4666-9629-7


Abstract



The gamification trend has cultivated a wide variety of game design frameworks. In this chapter, we use the concept of reality guides to analyse the characteristics of a few of these. Reality guides are applications that aim at assisting the user in the real world. As such they are not games, which is why we can use them to investigate the applicability of game design frameworks in a wider context than they are originally introduced for. Although these frameworks are for games, we find them at least partially applicable in the design of any kind of software and services. We also further refine the concept of reality guides as a type of application and consider the apparent usefulness of these frameworks on them.





 




Last updated on 2024-26-11 at 17:59