B1 Non-refereed article in a scientific journal

First dose is always freemium




AuthorsKai K. Kimppa, Olli I. Heimo, J. Tuomas Harviainen

PublisherACM

Publishing placeNew York

Publication year2015

JournalComputers and Society

Volume45

Issue3

First page 132

Last page137

Number of pages6

DOIhttps://doi.org/10.1145/2874239.2874258

Web address http://dl.acm.org/citation.cfm?id=2874258&CFID=745964162&CFTOKEN=89944156


Abstract



In this paper we look at three different groups of games. The traditional payment methods for games, although they do have their problems, are typically less problematic from ethical perspective than their more modern counterparts. Payment methods such as lure-to-pay use psychological tricks to lock the player to the game. Whereas pay to pass boring parts or pay to win just use game-external mechanics to make the play easier, and thus intent to, and have consequences other than at least many of the players would want to. This paper is a first stab at the topic from a Moorean just-consequentialist perspective, and in future papers we intend to compare a wider range of philosophical methods, payment methods as well as look into empirical data on players views on the topic.





 




Last updated on 2024-26-11 at 20:45