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BMC Public Health Gambling expenditure by game type among weekly gamblers in Finland




TekijätSalonen AH, Kontto J, Perhoniemi R, Alho H, Castren S

KustantajaBMC

Julkaisuvuosi2018

JournalBMC Public Health

Tietokannassa oleva lehden nimiBMC PUBLIC HEALTH

Lehden akronyymiBMC PUBLIC HEALTH

Artikkelin numeroARTN 697

Vuosikerta18

Sivujen määrä12

ISSN1471-2458

DOIhttps://doi.org/10.1186/s12889-018-5613-4

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/32151022


Tiivistelmä
Background: Excessive expenditure and financial harms are core features of problem gambling. There are various forms of gambling and their nature varies. The aim was to measure gambling expenditure by game type while controlling for demographics and other gambling participation factors. A further aim was to find out how each game type was associated with gambling expenditure when the number of game types played is adjusted for.Methods: Using data from the 2015 Finnish Gambling survey on adult gamblers (n = 3555), multiple log-linear regression was used to examine the effects of demographics, gambling participation, and engaging in different game types on weekly gambling expenditure (WGE) and relative gambling expenditure (RGE).Background: Excessive expenditure and financial harms are core features of problem gambling. There are various forms of gambling and their nature varies. The aim was to measure gambling expenditure by game type while controlling for demographics and other gambling participation factors. A further aim was to find out how each game type was associated with gambling expenditure when the number of game types played is adjusted for.Conclusions: It seems that overall gambling frequency is the strongest indicator of high gambling expenditure. Our results showed that different game types had different effect sizes on gambling expenditure. Weekly gambling on horse races and non-monopoly games had the greatest increasing effect on expenditure. However, different game types also varied based on their popularity. The extent of potential harms caused by high expenditure therefore also varies on the population level. Based on our results, future prevention and harm minimization efforts should be tailored to different game types for greater effectiveness.

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Last updated on 2024-26-11 at 22:44