D3 Article in a professional conference publication

Gamification of organisations, work, theorisation in the vigorous era of digitalisation - from fading irony and other distance towards a positive reconceptualization of “addiction”




AuthorsSeppo Poutanen

Conference nameEuropean Group for Organizational Studies Colloquium (EGOS)

Publication year2018

JournalEuropean group for organizational studies colloquium (EGOS)

Book title 34th EGOS Colloquium 2018: Surprise in and around Organizations: Journeys to the Unexpected

Web address https://www.egosnet.org/2018_tallinn/general_theme

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/32071566


Abstract

This article is speculative in nature. I essentially argue that a key property of effective and successful games, that is their strong addictiveness, has been significantly bypassed in the widespread enthusiasm for digitalisation-boosted gamification of organisations, work and even theoretical thinking. The point of my article is not to claim that the strong associated addictiveness is necessarily something bad, but to provoke unprejudiced reflection on possible features and consequences of the gamification in question, especially in relation to the core of academic work.


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