A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Why Do Small and Medium-Size Freemium Game Developers Use Game Analytics?
Tekijät: Antti Koskenvoima, Matti Mäntymäki
Toimittaja: Marijn Janssen, Matti Mäntymäki, Jan Hidders, Bram Klievink, Winfried Lamersdorf, Bastiaan van Loenen, Anneke Zuiderwijk
Konferenssin vakiintunut nimi: IFIP Conference on e-Business, e-Services, e-Society
Kustantaja: Springer Verlag
Julkaisuvuosi: 2015
Kokoomateoksen nimi: Open and Big Data Management and Innovation : 14th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2015, Delft, The Netherlands, October 13-15, 2015, Proceedings
Tietokannassa oleva lehden nimi: OPEN AND BIG DATA MANAGEMENT AND INNOVATION, I3E 2015
Lehden akronyymi: LECT NOTES COMPUT SC
Sarjan nimi: Lecture Notes in Computer Science
Vuosikerta: 9373
Aloitussivu: 326
Lopetussivu: 337
Sivujen määrä: 12
ISBN: 978-3-319-25012-0
eISBN: 978-3-319-25013-7
ISSN: 0302-9743
DOI: https://doi.org/10.1007/978-3-319-25013-7_26
The increased use of the freemium business model and the introduction of new tools have made analytics pervasive in the video game industry. The research on game analytics is scant and descriptive. Thus, reasons for employing game analytics are not well understood. In this study, we analyze data collected with a set of in-depth interviews from small and medium-sized freemium game developers. The results show that game analytics is used to (1) assist design, (2) to reduce the risks associated with launching new games, and (3) to communicate with investors and publishers. The study advances the research on the business value of game analytics.