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Why Do Small and Medium-Size Freemium Game Developers Use Game Analytics?




TekijätAntti Koskenvoima, Matti Mäntymäki

ToimittajaMarijn Janssen, Matti Mäntymäki, Jan Hidders, Bram Klievink, Winfried Lamersdorf, Bastiaan van Loenen, Anneke Zuiderwijk

Konferenssin vakiintunut nimiIFIP Conference on e-Business, e-Services, e-Society

KustantajaSpringer Verlag

Julkaisuvuosi2015

Kokoomateoksen nimiOpen and Big Data Management and Innovation : 14th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2015, Delft, The Netherlands, October 13-15, 2015, Proceedings

Tietokannassa oleva lehden nimiOPEN AND BIG DATA MANAGEMENT AND INNOVATION, I3E 2015

Lehden akronyymiLECT NOTES COMPUT SC

Sarjan nimiLecture Notes in Computer Science

Vuosikerta9373

Aloitussivu326

Lopetussivu337

Sivujen määrä12

ISBN978-3-319-25012-0

eISBN978-3-319-25013-7

ISSN0302-9743

DOIhttps://doi.org/10.1007/978-3-319-25013-7_26


Tiivistelmä

The increased use of the freemium business model and the introduction of new tools have made analytics pervasive in the video game industry. The research on game analytics is scant and descriptive. Thus, reasons for employing game analytics are not well understood. In this study, we analyze data collected with a set of in-depth interviews from small and medium-sized freemium game developers. The results show that game analytics is used to (1) assist design, (2) to reduce the risks associated with launching new games, and (3) to communicate with investors and publishers. The study advances the research on the business value of game analytics.




Last updated on 2024-26-11 at 22:47