A4 Refereed article in a conference publication

Why Do Small and Medium-Size Freemium Game Developers Use Game Analytics?




AuthorsAntti Koskenvoima, Matti Mäntymäki

EditorsMarijn Janssen, Matti Mäntymäki, Jan Hidders, Bram Klievink, Winfried Lamersdorf, Bastiaan van Loenen, Anneke Zuiderwijk

Conference nameIFIP Conference on e-Business, e-Services, e-Society

PublisherSpringer Verlag

Publication year2015

Book title Open and Big Data Management and Innovation : 14th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2015, Delft, The Netherlands, October 13-15, 2015, Proceedings

Journal name in sourceOPEN AND BIG DATA MANAGEMENT AND INNOVATION, I3E 2015

Journal acronymLECT NOTES COMPUT SC

Series titleLecture Notes in Computer Science

Volume9373

First page 326

Last page337

Number of pages12

ISBN978-3-319-25012-0

eISBN978-3-319-25013-7

ISSN0302-9743

DOIhttps://doi.org/10.1007/978-3-319-25013-7_26


Abstract

The increased use of the freemium business model and the introduction of new tools have made analytics pervasive in the video game industry. The research on game analytics is scant and descriptive. Thus, reasons for employing game analytics are not well understood. In this study, we analyze data collected with a set of in-depth interviews from small and medium-sized freemium game developers. The results show that game analytics is used to (1) assist design, (2) to reduce the risks associated with launching new games, and (3) to communicate with investors and publishers. The study advances the research on the business value of game analytics.




Last updated on 2024-26-11 at 22:47