A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience
Tekijät: Manuel Ninaus, Korbinian Moeller, Jake McMullen, Kristian Kiili
Kustantaja: SERIOUS GAMES SOC
Julkaisuvuosi: 2017
Journal: International Journal of Serious Games
Tietokannassa oleva lehden nimi: INTERNATIONAL JOURNAL OF SERIOUS GAMES
Lehden akronyymi: INT J SERIOUS GAMES
Vuosikerta: 4
Numero: 3
Aloitussivu: 15
Lopetussivu: 30
Sivujen määrä: 16
ISSN: 2384-8766
DOI: https://doi.org/10.17083/ijsg.v4i3.176
Verkko-osoite: http://journal.seriousgamessociety.org/index.php?journal=IJSG&page=article&op=view&path[]=176
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/29521343
There is accumulating evidence that engagement with digital math games can improve students' learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored. Therefore, the aim of this study was to investigate the influence of students' acceptance of game-based learning (e. g., perceived usefulness of a game as a learning tool, perceived ease of use), as well as their intrinsic motivation for math (e. g., their math interest, self-efficacy) and quality of playing experience on learning success in a game-based rational number training. Additionally, we investigated the influence of the former variables on quality of playing experience (operationalized as perceived flow). Results indicated that the game-based training was effective. Moreover, students' learning success and their quality of playing experience were predicted by measures of acceptance of game-based learning and intrinsic motivation for math. These findings indicated that learning success in game-based learning approaches are driven by students' acceptance of the game as a learning tool and content-specific intrinsic motivation. Therefore, the present work is of particular interest to researchers, developers, and practitioners working with gamebased learning environments.
Ladattava julkaisu This is an electronic reprint of the original article. |