Playing Video Games As a Consumption Experience




Henri Kemppi

Kristin Diehl and Carolyn Yoon

Association for Consumer Research - North American Conference 2015

2015

Advances in Consumer Research

NA - Advances in Consumer Research Volume 43

43

792

792

1

0098-9258

http://acrwebsite.org/volumes/1019840/volumes/v43/NA-43



Conceptualizing the consumption experience in the context of video games requires connecting multiple lines of research across several disciplines. The main theoretical contribution is the inclusion of a more holistic view, where the possible influences of the devices used to consume the game content are also considered.




Last updated on 2024-26-11 at 15:44