A4 Refereed article in a conference publication

Designing a Game for Learning Math by Composing: A Finnish Primary School Case




AuthorsLaato S., Laine T., Seo J., Ko W., Sutinen E.

EditorsMaiga Chang, Nian-Shing Chen, Ronghuai Huang, Kinshuk, Demetrios G Sampson, Radu Vasiu

Conference nameIEEE International Conference on Advanced Learning Technologies

PublisherInstitute of Electrical and Electronics Engineers Inc.

Publication year2017

Book title Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017

Journal name in sourceProceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017

First page 136

Last page138

Number of pages3

ISBN978-1-5386-3871-2

eISBN978-1-5386-3870-5

ISSN2161-3761

DOIhttps://doi.org/10.1109/ICALT.2017.45


Abstract

Music is filled with mathematical relations. When creating music, the composer must keep in mind the rhythm, the notes, and how well they ring with each other. Our aim was to design an application that teaches these relationships and allows users to compose their own songs using numbers. Our work follows the design science research method, and we have co-designed the application together with elementary school students and teachers in Finland. This paper demonstrates the design process and provides an analysis on our design based on data collected from the participants in two separate sessions.



Last updated on 26/11/2024 12:24:23 PM