A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Designing a Game for Learning Math by Composing: A Finnish Primary School Case
Tekijät: Laato S., Laine T., Seo J., Ko W., Sutinen E.
Toimittaja: Maiga Chang, Nian-Shing Chen, Ronghuai Huang, Kinshuk, Demetrios G Sampson, Radu Vasiu
Konferenssin vakiintunut nimi: IEEE International Conference on Advanced Learning Technologies
Kustantaja: Institute of Electrical and Electronics Engineers Inc.
Julkaisuvuosi: 2017
Kokoomateoksen nimi: Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017
Tietokannassa oleva lehden nimi: Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017
Aloitussivu: 136
Lopetussivu: 138
Sivujen määrä: 3
ISBN: 978-1-5386-3871-2
eISBN: 978-1-5386-3870-5
ISSN: 2161-3761
DOI: https://doi.org/10.1109/ICALT.2017.45
Music is filled with mathematical relations. When creating music, the composer must keep in mind the rhythm, the notes, and how well they ring with each other. Our aim was to design an application that teaches these relationships and allows users to compose their own songs using numbers. Our work follows the design science research method, and we have co-designed the application together with elementary school students and teachers in Finland. This paper demonstrates the design process and provides an analysis on our design based on data collected from the participants in two separate sessions.