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Designing a Game for Learning Math by Composing: A Finnish Primary School Case




TekijätLaato S., Laine T., Seo J., Ko W., Sutinen E.

ToimittajaMaiga Chang, Nian-Shing Chen, Ronghuai Huang, Kinshuk, Demetrios G Sampson, Radu Vasiu

Konferenssin vakiintunut nimiIEEE International Conference on Advanced Learning Technologies

KustantajaInstitute of Electrical and Electronics Engineers Inc.

Julkaisuvuosi2017

Kokoomateoksen nimiProceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017

Tietokannassa oleva lehden nimiProceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017

Aloitussivu136

Lopetussivu138

Sivujen määrä3

ISBN978-1-5386-3871-2

eISBN978-1-5386-3870-5

ISSN2161-3761

DOIhttps://doi.org/10.1109/ICALT.2017.45


Tiivistelmä

Music is filled with mathematical relations. When creating music, the composer must keep in mind the rhythm, the notes, and how well they ring with each other. Our aim was to design an application that teaches these relationships and allows users to compose their own songs using numbers. Our work follows the design science research method, and we have co-designed the application together with elementary school students and teachers in Finland. This paper demonstrates the design process and provides an analysis on our design based on data collected from the participants in two separate sessions.



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