Workshop on the Internet of Toys – Character Toys with Digital Dimension and Connections
: Katriina Heljakka, Pirita Ihamäki
: Markku Turunen, Heli Väätäjä, Janne Paavilainen, Thomas Olsson
: MindTrek2017
: New York
: 2017
: Proceedings of MindTrek2017
: ACM
: 251
: 254
: 4
: 978-1-4503-5426-4
DOI: https://doi.org/10.1145/3131085.3131114
: https://dl.acm.org/citation.cfm?doid=3131085.3131114
: https://research.utu.fi/converis/portal/detail/Publication/27495254
Location-based game experiences such as geocaching in combination with art represent a new way of
delivering socially sharable, playful and engaging experiences within urban spaces, which may contribute to
mental, physical and social well-being. This study investigates the well-being effects gained by geocachers who
have experienced the Sigrid-Secrets Art Experience – a geocaching trail enhanced with visual artworks based in
the cityscape of Pori, Finland. The primary goal of our study is to gather information on how the users of the
Sigrid-Secrets geocaching trail evaluate the gamified art experience and its potential effects on their own mental,
physical and social well-being. Secondly, our aim is to investigate how these effects correlate with the general
well-being effects associated with geocaching, experienced and reported by the members of the Finnish
geocaching community, who participated in our survey.
Keywords: Gamification, Physical well-being, Mental well-being, Social well-being, Geocaching, Art experience