Workshop on the Internet of Toys – Character Toys with Digital Dimension and Connections




Katriina Heljakka, Pirita Ihamäki

Markku Turunen, Heli Väätäjä, Janne Paavilainen, Thomas Olsson

MindTrek2017

New York

2017

Proceedings of MindTrek2017

ACM

251

254

4

978-1-4503-5426-4

DOIhttps://doi.org/10.1145/3131085.3131114

https://dl.acm.org/citation.cfm?doid=3131085.3131114

https://research.utu.fi/converis/portal/detail/Publication/27495254



Location-based game experiences such as geocaching in combination with art represent a new way of
delivering socially sharable, playful and engaging experiences within urban spaces, which may contribute to
mental, physical and social well-being. This study investigates the well-being effects gained by geocachers who
have experienced the Sigrid-Secrets Art Experience – a geocaching trail enhanced with visual artworks based in
the cityscape of Pori, Finland. The primary goal of our study is to gather information on how the users of the
Sigrid-Secrets geocaching trail evaluate the gamified art experience and its potential effects on their own mental,
physical and social well-being. Secondly, our aim is to investigate how these effects correlate with the general
well-being effects associated with geocaching, experienced and reported by the members of the Finnish
geocaching community, who participated in our survey.

Keywords: Gamification, Physical well-being, Mental well-being, Social well-being, Geocaching, Art experience


Last updated on 2024-26-11 at 17:46