Digital natives and cardboard cubes: Co-creating a physical play(ful) ideation tool with preschool children




Heljakka Katriina, Ihamäki Pirita

IDC Interaction Design and Children

PublisherAssociation for Computing Machinery, Inc

New York

2017

IDC '17 Proceedings of the 2017 Conference on Interaction Design and Children

IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children

Proceedings of the 2017 Conference on Interaction Design and Children

541

547

978-1-4503-4921-5

978-1-4503-4921-5

DOIhttps://doi.org/10.1145/3078072.3084322

https://dl.acm.org/citation.cfm?doid=3078072.3084322

https://research.utu.fi/converis/portal/detail/Publication/27498233



This presentation highlights a study on the interactive design and implications of a playful co-creation tool, Comicubes, which combines a two-dimensional blank cardboard canvas with a three-dimensional, open-ended toy medium: the cube. In our study, we tested the concept's functionality as an ideation tool suitable for different target and age groups, as well as its potential as a creative physical platform that encourages design thinking, allows for playful manipulation, and invites interaction. In workshops designed for preschool-aged children, participants were asked to create a plaything of their choice by applying various art supplies to blank cardboard cubes. The workshop findings indicate that the children in our test group, as digital natives, were able to use the Comicubes platform to co-design and create a physical plaything and develop associated play patterns and open-ended (toy) or rule-based (game) ideas for its use.


Last updated on 2024-26-11 at 16:46