Co-ordinating Formations: A Comparison of Methods




Jussi Laasonen, Jouni Smed

Kumar A, Etheredge J, Boudreaux A

PublisherIGI Global

2012

Algorithmic and Architectural Gaming Design: Implementation and Development

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Moving in a formation is a basic group behaviour needed in computer games. This chapter presents different methods for co-ordinating formations in real-time game environments. To compare the methods in different situations, how well the formations stay organized and how fast they are able to navigate through test courses is measured. Additionally, the authors analyse whether the methods can cope with pathological situations such as passing through a narrow canyon. The effect of different formation types and study the scalability when the formations get larger are also compared.



Last updated on 2024-26-11 at 12:08