A3 Refereed book chapter or chapter in a compilation book
Co-ordinating Formations: A Comparison of Methods
Authors: Jussi Laasonen, Jouni Smed
Editors: Kumar A, Etheredge J, Boudreaux A
Publisher: IGI Global
Publication year: 2012
Book title : Algorithmic and Architectural Gaming Design: Implementation and Development
First page : 1
Last page: 22
Number of pages: 22
Abstract
Moving in a formation is a basic group behaviour needed in computer games. This chapter presents different methods for co-ordinating formations in real-time game environments. To compare the methods in different situations, how well the formations stay organized and how fast they are able to navigate through test courses is measured. Additionally, the authors analyse whether the methods can cope with pathological situations such as passing through a narrow canyon. The effect of different formation types and study the scalability when the formations get larger are also compared.
Moving in a formation is a basic group behaviour needed in computer games. This chapter presents different methods for co-ordinating formations in real-time game environments. To compare the methods in different situations, how well the formations stay organized and how fast they are able to navigate through test courses is measured. Additionally, the authors analyse whether the methods can cope with pathological situations such as passing through a narrow canyon. The effect of different formation types and study the scalability when the formations get larger are also compared.