A1 Refereed original research article in a scientific journal
Defining the Videogame
Authors: Veli-Matti Karhulahti
Publisher: Game Studies
Publishing place: Copenhagen
Publication year: 2015
Journal: Game Studies
Volume: 15
Issue: 2
Web address : http://gamestudies.org/1502/articles/karhulahti
Skepticus: One more thing, Grasshopper!
Grasshopper: Yes?
S: Could you summarize our dialogue in 350 words?
G: I’m sorry, Skepticus, but I don’t think I understand. Why would you want to do something like that?
S: Well, I just recalled that the article requires an abstract of 350 words, and I know you are good with small talk.
G: Oh my. You must be aware that cutting the dialogue in 350 words misses our whole point, which was not to provide a definition for the videogame, but to participate in the process of defining it.
S: I am certainly aware of that, but I cannot break the rules. Every article must have an abstract.
G: Well, ok then. How about saying that you suggest performance evaluation as the aspect that distinguishes videogames from games?
S: I think they want a bit more.
G: Then just add that you employ the rhetoric of Socratic dialogue, and that you also make some defending notes for using it as an instrument for academic communication.
S: Are you sure about the latter part? We did not make too many “defending notes” on that topic, to be honest.
G: I guess the article itself functions as the “defending note” here, provided the reader finds it productive. And that’s a gaming journal, right? I’m sure they see the importance of exploring the ongoing ludification of culture in the scholarly field as well.
S: I will think about that. I might instead mention the part where we discuss computational artifactuality as the element that enables performance evaluation, or perhaps the problematization of “winning” and “losing” in videogames.
G: You can work that out; just remember not to overlook it. The abstract is, after all, the most read section of every article.