Double Fine Adventure and the Double Hermeneutic Videogame




Veli-Matti Karhulahti

Katherine Isbister, Florian Mueller, Regina Bernhaupt

Fun and Games 2012 Conference

2012

Proceedings of the 4th International Conference on Fun and Games

9

26

18






This paper establishes a hermeneutic method for interpreting videogames. The method is termed double hermeneutic because of the player’s ability to affect the interpreted information. The double hermeneutic differs between games and game types, forming different double hermeneutic circles (DHCs) that players must access in order to experience games according to their designs. The paper bases its argument on the adventure game and suggests that the traditional point-and-click interface and 2D representation support the adventure game hermeneutic, which functions in synergy with the form’s aesthetic discourse. 





 




Last updated on 2024-26-11 at 22:23