A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Double Fine Adventure and the Double Hermeneutic Videogame
Tekijät: Veli-Matti Karhulahti
Toimittaja: Katherine Isbister, Florian Mueller, Regina Bernhaupt
Konferenssin vakiintunut nimi: Fun and Games 2012 Conference
Julkaisuvuosi: 2012
Kokoomateoksen nimi: Proceedings of the 4th International Conference on Fun and Games
Aloitussivu: 9
Lopetussivu: 26
Sivujen määrä: 18
This paper establishes a hermeneutic method for interpreting videogames. The method is termed double hermeneutic because of the player’s ability to affect the interpreted information. The double hermeneutic differs between games and game types, forming different double hermeneutic circles (DHCs) that players must access in order to experience games according to their designs. The paper bases its argument on the adventure game and suggests that the traditional point-and-click interface and 2D representation support the adventure game hermeneutic, which functions in synergy with the form’s aesthetic discourse.