A1 Refereed original research article in a scientific journal

Fiction Puzzle – Storiable Challenge in Pragmatist Videogame Aesthetics (Philosophy & Technology -special issue)




SubtitleStoriable Challenge in Pragmatist Videogame Aesthetics (Philosophy & Technology -special issue)

AuthorsVeli-Matti Karhulahti

PublisherSpringer

Publication year2013

JournalPhilosophy & Technology

Number in series2

Volume27

Issue2

First page 201

Last page220

Number of pages20

ISSN2210-5433

DOIhttps://doi.org/10.1007/s13347-013-0117-8


Abstract



This paper surveys the ontological and aesthetic character of puzzles in worlds with storytelling potential, storiable worlds (potential storyworlds). These puzzles are termed fiction puzzles. The focus is on the fiction puzzles of videogames, which are accommodated to John Dewey's pragmatist framework of aesthetics to be examined as art products capable of producing aesthetic experiences. This leads to an establishing of analytical criteria for estimating the value of fiction puzzles in the pragmatist framework of aesthetics. 





 



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