A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming




TekijätVeli-Matti Karhulahti

Konferenssin vakiintunut nimiInternational Joint Conference of DiGRA and FDG

KustannuspaikkaDundee

Julkaisuvuosi2016

JournalConference of Digital Games Research Association

Kokoomateoksen nimiProceedings of 1st International Joint Conference of DiGRA and FDG

Numero sarjassa1

Vuosikerta13

ISSN2342-9666

Verkko-osoitehttp://www.digra.org/wp-content/uploads/digital-library/paper_110.compressed.pdf


Tiivistelmä

This article examines the functions of prank performance and troll
performance for the aesthetics of personal live-streaming, i.e. the
practice of live-streaming one’s personal performance via platforms such
as Twitch.tv. The study is based on a close analysis of personal esport
live-streamer Ali Larsen, aka Gross Gore, via a 12-month observation
period. With help of Goffmanian frame theory the notions of interview
frame and play frame are introduced as the basic cognitive tools for
organizing personal esport livestream experiences. The study concludes
by proposing three factors that are vital for the aesthetics of personal
live-streaming in general: (1) the feeling of affecting live-streams,
(2) the suspense that derives from expecting something unexpected to
happen in livestreams, and (3) the sharing of dramatic developments that
occur in live-streams.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 13:00