A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
The use of eye movements in the study of multimedia learning
Tekijät: Hyona J
Kustantaja: PERGAMON-ELSEVIER SCIENCE LTD
Julkaisuvuosi: 2010
Journal: Learning and Instruction
Tietokannassa oleva lehden nimi: LEARNING AND INSTRUCTION
Lehden akronyymi: LEARN INSTR
Numero sarjassa: 2
Vuosikerta: 20
Numero: 2
Aloitussivu: 172
Lopetussivu: 176
Sivujen määrä: 5
ISSN: 0959-4752
DOI: https://doi.org/10.1016/j.learninstruc.2009.02.013
Tiivistelmä
This commentary focuses on the use of the eye-tracking methodology to study cognitive processes during multimedia teaming. First, some general remarks are made about how the method is applied to investigate visual information processing, followed by a reflection on the eye movement measures employed in the studies published in this special issue. It is argued that global eye movement measures indexing attentional and encoding processes during the entire teaming period should preferably be complemented with more fine-grained analyses that are either time-locked to important events taking place in an animation or that by other means provide information about the time course of teaming. As nicely documented in the present set of studies, it is also of importance to complement the eye-tracking data with offline measures indexing the end product of teaming. Such a complementary approach is likely to yield important new insights into the process of multimedia teaming. (C) 2009 Elsevier Ltd. All rights reserved.
This commentary focuses on the use of the eye-tracking methodology to study cognitive processes during multimedia teaming. First, some general remarks are made about how the method is applied to investigate visual information processing, followed by a reflection on the eye movement measures employed in the studies published in this special issue. It is argued that global eye movement measures indexing attentional and encoding processes during the entire teaming period should preferably be complemented with more fine-grained analyses that are either time-locked to important events taking place in an animation or that by other means provide information about the time course of teaming. As nicely documented in the present set of studies, it is also of importance to complement the eye-tracking data with offline measures indexing the end product of teaming. Such a complementary approach is likely to yield important new insights into the process of multimedia teaming. (C) 2009 Elsevier Ltd. All rights reserved.