A1 Refereed original research article in a scientific journal
The use of eye movements in the study of multimedia learning
Authors: Hyona J
Publisher: PERGAMON-ELSEVIER SCIENCE LTD
Publication year: 2010
Journal: Learning and Instruction
Journal name in source: LEARNING AND INSTRUCTION
Journal acronym: LEARN INSTR
Number in series: 2
Volume: 20
Issue: 2
First page : 172
Last page: 176
Number of pages: 5
ISSN: 0959-4752
DOI: https://doi.org/10.1016/j.learninstruc.2009.02.013
Abstract
This commentary focuses on the use of the eye-tracking methodology to study cognitive processes during multimedia teaming. First, some general remarks are made about how the method is applied to investigate visual information processing, followed by a reflection on the eye movement measures employed in the studies published in this special issue. It is argued that global eye movement measures indexing attentional and encoding processes during the entire teaming period should preferably be complemented with more fine-grained analyses that are either time-locked to important events taking place in an animation or that by other means provide information about the time course of teaming. As nicely documented in the present set of studies, it is also of importance to complement the eye-tracking data with offline measures indexing the end product of teaming. Such a complementary approach is likely to yield important new insights into the process of multimedia teaming. (C) 2009 Elsevier Ltd. All rights reserved.
This commentary focuses on the use of the eye-tracking methodology to study cognitive processes during multimedia teaming. First, some general remarks are made about how the method is applied to investigate visual information processing, followed by a reflection on the eye movement measures employed in the studies published in this special issue. It is argued that global eye movement measures indexing attentional and encoding processes during the entire teaming period should preferably be complemented with more fine-grained analyses that are either time-locked to important events taking place in an animation or that by other means provide information about the time course of teaming. As nicely documented in the present set of studies, it is also of importance to complement the eye-tracking data with offline measures indexing the end product of teaming. Such a complementary approach is likely to yield important new insights into the process of multimedia teaming. (C) 2009 Elsevier Ltd. All rights reserved.