A3 Refereed book chapter or chapter in a compilation book

Storytelling in the Age of Videogames: The Fall of Traditional Storytelling and the Rise of Multidimensionality




AuthorsVasilikaris George

EditorsDeniz Denizel, Deniz Eyüce Sansal, Tuna Tetik

Publication year2021

Book title Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

First page 25

Last page49

ISBN9783631847572

DOIhttps://doi.org/ 10.3726/b18052(external)

Web address https://www.peterlang.com/document/1111721(external)


Abstract

Storytelling has always been an intrinsic part of human nature even from ancient times, as people considered it to be a way to unite through common experiences. Through the course of time, people strived to tell intricate stories in more elaborate ways, continually seeking ways to idealize the narrative methods and media. Consequently, as societies progressed so did the storytelling methods; constantly evolving and reaching unprecedented levels of immersion. This chapter will provide insight on video games as a storytelling medium, addressing the ways they can be “read” and how they managed to gradually detach themselves from previously existing media, thus indicating a potential shift in modern storytelling norms. To do so, the chapter will provide an empirical analysis of four video games, each corresponding to a stage of the Greek Tragedy, in an attempt to weave the Aristotelean Theory into video games, while construing their differences and similarities.



Last updated on 2024-26-11 at 20:52