A4 Refereed article in a conference publication

Online Quantum Game Jam




AuthorsPiispanen Laura, Anttila Daria, Skult Natasha

EditorsN/A

Conference nameInternational Conference on Game Jams

PublisherAssociation for Computing Machinery

Publishing placeVirtual

Publication year2023

Book title ICGJ '23: Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events

Journal name in sourceACM International Conference Proceeding Series

First page 18

Last page27

ISBN979-8-4007-0879-4

DOIhttps://doi.org/10.1145/3610602.3610610

Web address https://doi.org/10.1145/3610602.3610610

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/181343503


Abstract

This paper presents and discusses the online version of Quantum Game Jams, events where quantum physics related games are created. It consists of a two-part investigation into online Quantum Game Jams. The first part involves examining three events that took place between 2020 and 2021. The second part provides a detailed account of organising the Global Quantum Game Jam from 2021 to 2022, evaluating its outcomes based on participant feedback and experiences. Additionally, it examines the backgrounds of the participants in the global events of 2021 and 2022. Based on the findings, this paper proposes a set of guidelines for organising future online Quantum Game Jams, which can also be applicable to game jams and science game jams in general.


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Last updated on 2025-27-03 at 22:04