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Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports




TekijätCestino Joaquin, Macey Joseph, McCauley Brian,

KustantajaEmerald

Julkaisuvuosi2023

JournalInternet Research

Vuosikerta33

Numero7

Aloitussivu111

Lopetussivu132

eISSN1066-2243

DOIhttps://doi.org/10.1108/INTR-05-2022-0347

Verkko-osoitehttps://www.emerald.com/insight/content/doi/10.1108/INTR-05-2022-0347/full/html?utm_source=rss&utm_medium=feed&utm_campaign=rss_journalLatest


Tiivistelmä
Purpose

This paper studies early stages of actor mobilization for institutional change within Swedish esports.

Design/methodology/approach

The authors employ interpretative phenomenological analysis.

Findings

The authors’ findings explain how actors become motivated to act in critical reflections linked to conflicting legitimacy judgments and emotionally charged personal struggles. Moreover, the findings show how, as actors get activated in collective action, they identify efficacy lines around valid domains and experience emotionally charged collective endeavors. Furthermore, the findings explain how particularities in early experiences project legitimacy aspirations that orient collective action toward validity ends and particular values and ideals shaping actors' grassroots movements.

Originality/value

This study adds to legitimacy and institutional change theory through individual actors' perspectives, providing key insights into how they are motivated, activated, and oriented. This study is the first to investigate grassroots activists' personal stories in esports.



Last updated on 2024-26-11 at 13:40