Testing transformative energy scenarios through causal layered analysis gaming




Heinonen Sirkka, Minkkinen Matti, Karjalainen Joni, Inayatullah Sohail

PublisherElsevier

2017

Technological Forecasting and Social Change

124

101

113

13

0040-1625

1873-5509

DOIhttps://doi.org/10.1016/j.techfore.2016.10.011

http://www.sciencedirect.com/science/article/pii/S004016251630453X

https://research.utu.fi/converis/portal/detail/Publication/17856514



This paper presents the results of an innovative pilot experiment on
elaborating transformative energy scenarios by using a causal layered
analysis (CLA) game. CLA is an integrative and communicative method,
which divides issues into four layers: litany, systemic causes,
worldviews, and metaphors. In the piloted CLA game, four existing
scenario drafts from the Neo-Carbon Energy project: “Radical Startups”,
“Value-Driven Techemoths”, “Green DIY Engineers” and “New Consciousness”
were used. The CLA game session, as depicted in this paper, worked
through the CLA layers sequentially per each scenario, contributed new
elements to the scenario narratives, and utilised roleplay for the
worldview and metaphor layers. This CLA game highlighted the complexity,
polyphony and actor dynamics of the future worlds. We identify four key
benefits: developing the CLA game scenario methodology, gaming-based
social learning, deepening of sociocultural energy scenario drafts and
exploration of energy transformation toward renewable energy based
futures. As a new type of CLA workshop, the game expanded the method's
boundaries. Recommendations are presented for developing serious gaming
further in scenario processes.


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