Pluriverse Perspectives in Designing for Cultural Heritage Context in the Digital Age




Häkkilä Jonna, Paananen Siiri, Suoheimo Mari, Mäkikalli Maija

Miettinen Satu, Mikkonen Enni, Santos Maria Cecilia Loschiavo dos, Sarantou Melanie

2022

Artistic Cartography and Design Explorations to Pluriverse

Routledge Advances in Art and Visual Studies

134

143

9

978-1-032-25823-2

DOIhttps://doi.org/10.4324/9781003285175-14

https://doi.org/10.4324/9781003285175-14

https://research.utu.fi/converis/portal/detail/Publication/177997323



Interactive technologies are increasingly being applied to the cultural heritage design context; digital archives, online exhibitions, and interactive museum pieces have become common approaches in the digital age. In this chapter, we explore how interactive technology can be used for sensitive cultural heritage contexts, discussing how to include decolonising design and pluriverse as an approach. Three case studies are presented, where the design context includes indigenous Sámi cultural heritage, a World War II memorial and archival materials. In these examples, digital technologies, including virtual reality and digital 3D models, are used to create interactive experiences with cultural heritage. We approach the topic through participa-tory design methodology and research through design approach. Our work can be useful when designing cultural heritage content for museums, digital cultural heritage sites and games, in the end enabling future experiences with more pluralistic and diverse content.


Last updated on 26/11/2024 03:31:22 PM