B1 Non-refereed article in a scientific journal
Kuvista toimijoiksi – Digitaalisten pelien naishahmoesitykset ja niiden tutkimus
Subtitle: Digitaalisten pelien naishahmoesitykset ja niiden tutkimus
Authors: Friman Usva
Publisher: Tampereen yliopisto
Publishing place: Tampere
Publication year: 2013
Journal: Pelitutkimuksen Vuosikirja
Volume: 2013
First page : 99
Last page: 108
Number of pages: 10
ISSN: 1798-355X
Web address : http://www.pelitutkimus.fi/vuosikirja-2013
Abstract
From images to actors: on research of female representations in digital games
Women's place amongst the gaming industry, its products and customers has been a widely discussed topic recently. In this review I approach the problematic relationship between female gender and games through the topic of female representation in digital games. I present initial findings from my master's thesis in which I examine how female representations are built in games and how it can be studied using content analysis as a method. I claim that the character presentations should be studied particularly through the character's agency and the interaction between characters and between the characters and the player. I also describe common elements found in the female character representations in my data comparing them to findings made in earlier studies.
Available online: http://www.pelitutkimus.fi/vuosikirja2013/ptvk2013_08.pdf
From images to actors: on research of female representations in digital games
Women's place amongst the gaming industry, its products and customers has been a widely discussed topic recently. In this review I approach the problematic relationship between female gender and games through the topic of female representation in digital games. I present initial findings from my master's thesis in which I examine how female representations are built in games and how it can be studied using content analysis as a method. I claim that the character presentations should be studied particularly through the character's agency and the interaction between characters and between the characters and the player. I also describe common elements found in the female character representations in my data comparing them to findings made in earlier studies.
Available online: http://www.pelitutkimus.fi/vuosikirja2013/ptvk2013_08.pdf