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Mapping the Monetization Challenge of Gaming in Various Domains




TekijätEvangelos Markopoulos, Panagiotis Markopoulos, Mika Liumila, Younus Almufti, Vasu Aggarwal

Julkaisuvuosi2019

Lehti:Advances in Intelligent Systems and Computing

Kokoomateoksen nimiAdvances in Human Factors in Wearable Technologies and Game Design. AHFE 2019

DOIhttps://doi.org/https://doi.org/10.1007/978-3-030-20476-1_39


Tiivistelmä

The cost of developing successful games for either entertainment or business purposes is a high-risk investment but mandatory due to the nature of the sector. However, there are discrete and innovative ways that minimize the investments risk and assure profitability without losing the player’s engagement. Gaming monetization can be approached from direct or indirect financial charges based on the scope of the game and its target group. As of today, no monetization practice can be considered as a silver bullet as they are all affected by geographical, cultural, social, economic and other factors. This paper attempts to define the major monetization elements in the gaming industry. It also attempts to define the major gaming categories and subcategories and associate on them the monetization elements and techniques. Furthermore, it creates a map for the development of gamification monetization approaches per case which can contribute towards effective gaming investments management.


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Last updated on 2025-26-11 at 15:35