A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Mapping the Monetization Challenge of Gaming in Various Domains
Tekijät: Evangelos Markopoulos, Panagiotis Markopoulos, Mika Liumila, Younus Almufti, Vasu Aggarwal
Julkaisuvuosi: 2019
Lehti:Advances in Intelligent Systems and Computing
Kokoomateoksen nimi: Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2019
DOI: https://doi.org/https://doi.org/10.1007/978-3-030-20476-1_39
The cost of developing successful games for either entertainment or business purposes is a high-risk investment but mandatory due to the nature of the sector. However, there are discrete and innovative ways that minimize the investments risk and assure profitability without losing the player’s engagement. Gaming monetization can be approached from direct or indirect financial charges based on the scope of the game and its target group. As of today, no monetization practice can be considered as a silver bullet as they are all affected by geographical, cultural, social, economic and other factors. This paper attempts to define the major monetization elements in the gaming industry. It also attempts to define the major gaming categories and subcategories and associate on them the monetization elements and techniques. Furthermore, it creates a map for the development of gamification monetization approaches per case which can contribute towards effective gaming investments management.
Ladattava julkaisu This is an electronic reprint of the original article. |