A4 Refereed article in a conference publication

Digital Cultural Strategies Within the Context of Digital Humanities Economics




AuthorsMarkopoulos, Evangelos; Markopoulos, Panagiotis; Liumila, Mika; Almufti, Younus; Romano, Chiara

Publication year2019

Book title Advances in Human Factors in Wearable Technologies and Game Design.

DOIhttps://doi.org/https://doi.org/10.1007/978-3-030-20476-1_29

Web address https://link.springer.com/chapter/10.1007/978-3-030-20476-1_29


Abstract

Staying sustainable in the world of cultural heritage is a major organizational challenge nationally and internationally. Due to the global financial crisis the funds available to sustain the operations of museums and libraries become difficult not only to obtain them but also to utilized them effectively and efficiently. The operational costs of museums increase over the time due to exhibit maintenance and acquisition costs. This cost is inversely proportional to the revenues that can be generated. Virtual reality, avatar technologies, virtual worlds, holograms, gaming and gamification can offer creative interactivity and unique experiences with low or no cost to the global visitor and introduce new revenue streams. This paper practically integrates the realization of digital cultural strategies and operations within the context of digital humanities economics that can turn museums and libraries from cost centres to profit centres for the benefit of the humanity and the society.



Last updated on 28/11/2025 01:29:02 PM