A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Promoting Adaptive Number Knowledge Through Deliberate Practice in the Number Navigation Game
Tekijät: Bui Phuong, Hannula-Sormunen Minna, Brezovszky Boglárka, Lehtinen Erno, McMullen Jake
Toimittaja: Kiili Kristian, Koskinen Antti, de Rosa Francesca, Dindar Muhterem, Kickmeier-Rust Michael, Bellotti Francesco
Konferenssin vakiintunut nimi: International Conference on Games and Learning Alliance
Julkaisuvuosi: 2022
Journal: Lecture Notes in Computer Science
Kokoomateoksen nimi: Games and Learning Alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings
Sarjan nimi: Lecture Notes in Computer Science book series
Vuosikerta: 13647
Aloitussivu: 127
Lopetussivu: 136
ISBN: 978-3-031-22123-1
eISBN: 978-3-031-22124-8
ISSN: 0302-9743
DOI: https://doi.org/10.1007/978-3-031-22124-8_13
Verkko-osoite: https://link.springer.com/chapter/10.1007/978-3-031-22124-8_13#citeas
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/177009025
Strengthening adaptive expertise in mathematics education through deliberate practice is a challenging task in traditional classrooms. The purpose of this study was to investigate whether Number Navigation Game (NNG) promotes deliberate practice and how the game performance profiles relate to Adaptive Number Knowledge (ANK) development, perceived challenge, flow, and math interest. NNG is a game-based learning environment that requires students to progress by making more complex arithmetic solutions, which is particularly important to promote ANK. Game performances of 214 Finnish students require not only addition and subtraction but also multiplication and division operations were compiled and compared to the best performance possible for each level. A growth mixture model based on students’ relative performance levels was employed to offer insight into the changes in students’ game performance throughout the game, and the relations of students’ game performance with knowledge gains, perceived challenge, math motivation, and flow. We identified four profiles of students’ game performance. The largest profile steadily enhanced their performance in playing the game despite having lower-than-average initial performance. This group experienced lower flow and larger learning gains than other groups, which suggests their engagement may be more aligned with deliberate practice.
Ladattava julkaisu This is an electronic reprint of the original article. |