A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Promoting Adaptive Number Knowledge Through Deliberate Practice in the Number Navigation Game




TekijätBui Phuong, Hannula-Sormunen Minna, Brezovszky Boglárka, Lehtinen Erno, McMullen Jake

ToimittajaKiili Kristian, Koskinen Antti, de Rosa Francesca, Dindar Muhterem, Kickmeier-Rust Michael, Bellotti Francesco

Konferenssin vakiintunut nimiInternational Conference on Games and Learning Alliance

Julkaisuvuosi2022

JournalLecture Notes in Computer Science

Kokoomateoksen nimiGames and Learning Alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings

Sarjan nimiLecture Notes in Computer Science book series

Vuosikerta13647

Aloitussivu127

Lopetussivu136

ISBN978-3-031-22123-1

eISBN978-3-031-22124-8

ISSN0302-9743

DOIhttps://doi.org/10.1007/978-3-031-22124-8_13

Verkko-osoitehttps://link.springer.com/chapter/10.1007/978-3-031-22124-8_13#citeas

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/177009025


Tiivistelmä

Strengthening adaptive expertise in mathematics education through deliberate practice is a challenging task in traditional classrooms. The purpose of this study was to investigate whether Number Navigation Game (NNG) promotes deliberate practice and how the game performance profiles relate to Adaptive Number Knowledge (ANK) development, perceived challenge, flow, and math interest. NNG is a game-based learning environment that requires students to progress by making more complex arithmetic solutions, which is particularly important to promote ANK. Game performances of 214 Finnish students require not only addition and subtraction but also multiplication and division operations were compiled and compared to the best performance possible for each level. A growth mixture model based on students’ relative performance levels was employed to offer insight into the changes in students’ game performance throughout the game, and the relations of students’ game performance with knowledge gains, perceived challenge, math motivation, and flow. We identified four profiles of students’ game performance. The largest profile steadily enhanced their performance in playing the game despite having lower-than-average initial performance. This group experienced lower flow and larger learning gains than other groups, which suggests their engagement may be more aligned with deliberate practice.​​​​​​


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Last updated on 2024-26-11 at 13:50