A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?
Tekijät: Koskinen Antti, McMullen Jake, Ninaus Manuel, Kiili Kristian
Kustantaja: WILEY
Julkaisuvuosi: 2023
Journal: Journal of Computer Assisted Learning
Tietokannassa oleva lehden nimi: JOURNAL OF COMPUTER ASSISTED LEARNING
Lehden akronyymi: J COMPUT ASSIST LEAR
Sivujen määrä: 17
ISSN: 0266-4909
eISSN: 1365-2729
DOI: https://doi.org/10.1111/jcal.12728
Verkko-osoite: https://onlinelibrary.wiley.com/doi/10.1111/jcal.12728
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/176589676
Background: In recent years, the importance of emotions in learning has been increasingly recognized. Applying emotional design to induce positive emotions has been considered a means to enhance the instructional effectiveness of digital learning environments. However, only a few studies have examined the specific effects of emotional design in game-based learning.
Objectives: This quasi-experimental study utilized a value-added research approach to investigate whether emotional design applied to scaffolding in a game-based learning environment improves learning and motivational outcomes more than emotionally neutral scaffolding.
Methods: A total of 138 participants, mean age of 11.5 (SD = 0.73) participated in the study. A total of 68 participants played the base version of a fraction learning game (Number Trace), where scaffolding was provided with emotionally neutral mathematical notations, and 70 participants played the value-added version of the game using emotionally designed animated scaffolding agents. Pre-and post-tests were used to measure conceptual fraction knowledge and self-reported measures of situational interest and situational self-efficacy to evaluate motivational outcomes.
Results and Conclusions: Our results indicate that the emotional design applied to scaffolds can improve the educational value of a game-based learning environment by enhancing players' situational interest and situational self-efficacy. However, although the intervention improved the participants' conceptual fraction knowledge, there was no significant difference between the scaffolding conditions in participants' learning outcomes.
Takeaways: The results suggest that emotional design can increase the educational impact of game-based learning by promoting the development of interest, as well as improving self-efficacy.
Ladattava julkaisu This is an electronic reprint of the original article. |