A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Associations between Sports Videogames and Physical Activity in Children
Tekijät: Ng Kwok, Kaskinen Ari-Pekka, Katila Rauli, Koski Pasi, Karhulahti Veli-Matti
Kustantaja: SCIENDO
Julkaisuvuosi: 2022
Journal: Physical Culture and Sport. Studies and Research
Tietokannassa oleva lehden nimi: PHYSICAL CULTURE AND SPORT STUDIES AND RESEARCH
Lehden akronyymi: PHYS CULT SPORT STUD
Vuosikerta: 95
Numero: 1
Aloitussivu: 68
Lopetussivu: 75
Sivujen määrä: 8
ISSN: 2081-2221
eISSN: 1899-4849
DOI: https://doi.org/10.2478/pcssr-2022-0012
Verkko-osoite: https://www.sciendo.com/article/10.2478/pcssr-2022-0012
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/176032288
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in the sociological concept of Physical Activity Relationships (PAR) and to see if sports video gaming differs by gender.
Methods: A convenience sample of children between 11-12 years of age (n = 114) from three Finnish regions completed a questionnaire on perceptions of their video gaming and physical activity habits. Differences by gender were tested by contingency tables, and blockwise binary logistic regressions were used to examine the strength of association with physical activity behaviour in PAR.
Results: Almost all girls had low importance to video gaming and over two thirds (71%) reported their frequency in sports video gaming was less than monthly. Sports video gaming was positively associated with physical activity behaviours (OR = 3.4, CI =1.3-9.0), but when combined with perceived physical activity importance and spectating in sports, the association was no longer statistically significant. There were no differences in gender for non-sports video gaming.
Conclusions: For children who partake in sports video games, the activity can be an integral part of their overall PAR. These preliminary results require further exploring prior to drawing societal implications or sports video games or applying them for intervention to promote physical activity.
Ladattava julkaisu This is an electronic reprint of the original article. |