The role of situational interest in game-based learning




Koskinen Antti, McMullen Jake, Halme Hilma, Hannula-Sormunen Minna, Ninaus Manuel, Kiili Kristian

Bujić Mila, Koivisto Jonna, Hamari Juho

GamiFIN Conference

PublisherCEUR-WS

2022

CEUR Workshop Proceedings

Proceedings of the 6th International GamiFIN Conference Tampere, Finland, April 26-29, 2022 (Organized as an online conference).

CEUR Workshop Proceedings

CEUR Workshop Proceedings

3147

54

63

1613-0073

http://ceur-ws.org/Vol-3147/

https://research.utu.fi/converis/portal/detail/Publication/176002143



Previous research has emphasized the important role of interest in education. However, only a few studies have investigated situational interest in game-based learning environments. Therefore, this study aims to clarify the role of situational interest in game-based mathematics learning by examining its relations with learning outcomes, self-efficacy, and math interest. Ninety-eight 7th-grade participants played the Number Trace rational number learning game for three 45-minute lessons. Pre-and post-tests were used to measure rational number conceptual knowledge and self-reported measures of math interest. Situational interest and selfefficacy were measured within the game environment. Results indicated that situational interest and learning outcomes were positively related. Furthermore, self-efficacy, as well as math interest, were positively related to situational interest.


Last updated on 2024-26-11 at 11:07