A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Zulionerzy and the Polish Independent Video Games of the Early 2000s
Tekijät: Felczak Mateusz, Garda Maria B
Kustantaja: ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
Julkaisuvuosi: 2023
Journal: Studies in Eastern European Cinema
Tietokannassa oleva lehden nimi: STUDIES IN EASTERN EUROPEAN CINEMA
Lehden akronyymi: STUD E EURO CINEMA
Sivujen määrä: 14
ISSN: 2040-350X
eISSN: 2040-3518
DOI: https://doi.org/10.1080/2040350X.2022.2071519
Verkko-osoite: https://www.tandfonline.com/doi/full/10.1080/2040350X.2022.2071519
Tiivistelmä
This article investigates the development of discourses related to a specific era of independent games and offers a close historical and cultural analysis of the freeware Polish game Zulionerzy (Ortalion Entertainment 2001). The game is positioned as a compelling cultural artefact from the often overlooked and underresearched period of the early 2000s, combining inspirations from the globally recognized TV franchise Who Wants to be a Millionaire and the emerging indie games scenes. The authors argue that Zulionerzy is a project that manages to capture young adults' perspective on the economic and cultural zeitgeist of the era. Its potential as a counter-cultural and transgressive gaming intervention is further reinforced by intertextual references and a parodistic core gameplay loop. The assessment of Zulionerzy is concluded with a call to investigate similar productions which, while produced in a national language, shared their key features with the rising wave of grassroot browser-based games.
This article investigates the development of discourses related to a specific era of independent games and offers a close historical and cultural analysis of the freeware Polish game Zulionerzy (Ortalion Entertainment 2001). The game is positioned as a compelling cultural artefact from the often overlooked and underresearched period of the early 2000s, combining inspirations from the globally recognized TV franchise Who Wants to be a Millionaire and the emerging indie games scenes. The authors argue that Zulionerzy is a project that manages to capture young adults' perspective on the economic and cultural zeitgeist of the era. Its potential as a counter-cultural and transgressive gaming intervention is further reinforced by intertextual references and a parodistic core gameplay loop. The assessment of Zulionerzy is concluded with a call to investigate similar productions which, while produced in a national language, shared their key features with the rising wave of grassroot browser-based games.