Vertaisarvioitu artikkeli konferenssijulkaisussa (A4)

B2C Business Models for Museum and Cultural Travel Mixed Reality Solutions




Julkaisun tekijät: Olli I. Heimo, Tuomas Mäkilä, Timo Korkalainen, Lauri Viinikkala, Teijo Lehtonen

Konferenssin vakiintunut nimi: International Academic Mindtrek Conference

Paikka: Tampere

Julkaisuvuosi: 2016

Kirjan nimi *: Academic Mindtrek: Proceedings of the 20th International Academic Mindtrek Conference

Sarjan nimi: Academic Mindtrek

Numero sarjassa: 20

ISBN: 978-1-4503-4367-1

DOI: http://dx.doi.org/10.1145/2994310.2994349

Verkko-osoite: http://dl.acm.org/citation.cfm?id=2994310


Tiivistelmä

In this
paper B2C business models for cultural travel mixed reality solutions are
analysed through both mobile application and video game business model
frameworks. We argue that there are several business models that overlap both
traditional application business in mobile ecosystems as well as video gaming and
there are quite a few that are not (yet) feasible. This study presents a new
improved model to comprehend and further analyse the MR business logic in
museums and cultural travel business-to-customer business models.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Last updated on 2021-24-06 at 11:07