Jouni Smed
jouni.smed@utu.fi ORCID-tunniste: https://orcid.org/0000-0002-7242-5791 |
Asiantuntijuusalueet
Game development; Interactive storytelling; Game research; Gamification ethics; Game algorithms; Multiplayer networking
Game development; Interactive storytelling; Game research; Gamification ethics; Game algorithms; Multiplayer networking
Biografia
Jouni Smed holds a PhD in Computer Science and serves as a University Lecturer and Adjunct Professor at the University of Turku, Finland. He has organized and taught game development on diverse topics, spanning from game algorithms and networking in multiplayer games to game software construction, game design, and interactive storytelling. His research interests range from code tweaking to software processes and from simple puzzles to multisite game development.
Tutkimus
Julkaisut
- The Road to Gamification is Paved with Good Intentions (2018) Sami Hyrynsalmi, Kai Kimppa, Jani Koskinen, Smed Jouni
(O2 Muu julkaisu ) - Validating Gameplay Activity Inventory (GAIN) for Modeling Player Profiles (2018)
- User Modeling and User-Adapted Interaction
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Acceptability of and Demand for a Tobacco-Related Health Game Application in Early Adolescents with Different Gender, Age and Gaming Habits (2017)
- CEUR Workshop Proceedings
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Algorithms and Networking for Computer Games (2017) Jouni Smed, Harri Hakonen
(C1 Vertaisarvioitu tieteellinen erillisteos) - A Proxy-Based Solution for Asynchronous Telemedical Systems (2017)
- International Journal of E-Health and Medical Communications
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Beyond Skill-Based Rating Systems: Analyzing and Evaluating Player Performance (2017) Academic MindTrek - Proceedings of the 21st International Academic Mindtrek Conference Aleksi Visti, Tapani N. Joelsson, Jouni Smed
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Designing a Health-Game Intervention Supporting Health Literacy and a Tobacco-Free Life in Early Adolescence (2017)
- Games for Health
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Game Co-design with and for Refugees: An Intercultural Approach (2017) Kultur und Informatik: Mixed Reality Güven Çatak, Jesse Himmelstein, Carolina Islas Sedano, Daniel K. Schneider, Nicolas Szilas, Jouni Smed, Erkki Sutinen
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Gamification Ethics (2017) Encyclopedia of Computer Graphics and Games Sami Hyrynsalmi, Kai Kimppa, Jouni Smed
(A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa) - Gamified Solutions in Healthcare - Testing Rehabilitation Games in Finland and Asia (2017)
- Acta Technica Jaurinensis
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Health game interventions to enhance physical activity self-efficacy of children: a quantitative systematic review (2017)
- Journal of Advanced Nursing
(A2 Vertaisarvioitu katsausartikkeli tieteellisessä lehdessä) - HyväMe-sovellus - digitaalinen työkalu lastenneuvolatyöhön (2017)
- Terveydenhoitaja
(D1 Artikkeli ammattilehdessä) - Investigating players' engagement, immersion, and experiences in playing pokémon go (2017) Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition Aung Pyae, Mika Luimula, Jouni Smed
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises (2017)
- Finnish Journal of eHealth and eWelfare
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study (2017)
- Gerontechnology
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People (2017)
- EAI Endorsed Transactions on Serious Games
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan (2017)
- International Journal of Serious Games
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Narrative Design (2017) Encyclopedia of Computer Graphics and Games Bulatovic Trygg Natasha, Skult Petter, Smed Jouni
(A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa) - Rehabilitation Games (2017) Encyclopedia of Computer Graphics and Games Werner Ravyse, Kimmo Tarkkanen, A. Seugnet Blignaut, Erkki Sutinen, Jouni Smed
(A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa) - The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere (2017)
- CEUR Workshop Proceedings
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)