Miia Siutila
mimasi@utu.fi |
Game Studies, esports, game culture
- A primer for choosing, designing and evaluating registered reports for qualitative methods (2023)
- Open research Europe
- Continuous play: leisure engagement in competitive fighting games and taekwondo (2023)
- Annals of Leisure Research
- Life Thinning and Gaming Disorder : A Longitudinal Qualitative Registered Report (2023)
- Peer community journal
- ”Mammat menee kahville, me koneelle” : kilpapelaaminen poikien elämässä (2022)
- Nuorisotutkimus
- Multiverse ethnography: A qualitative method for gaming and technology use research (2022)
- Journal of Gaming and Virtual Worlds
- Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report (2022)
- Collabra
- Non-toxic - Pelikasvatusta kotona ja nuorisotyössä (2020) Siutila Miia
- An Extended Study on Training and Physical Exercise in Esports (2019) Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations Kari Tuomas, Siutila Miia, Karhulahti Veli-Matti
- “A pure meritocracy blind to identity”: Exploring the Online Responses to All-Female Esports Teams in Reddit (2019)
- Transactions of the Digital Games Research Association
- Pelitutkimusta Koreassa - keskittymistä teknologiaan ja pelihaittoihin? (2019)
- Lähikuva
- A Comparative Study of Attachment: Fighting Games and Taekwondo in Life (2018) Miia Siutila, Veli-Matti Karhulahti
- Reddit-yhteisön suhtautuminen naisiin e-urheilijoina (2018)
- Lähikuva
- The gamification of gaming streams (2018)
- CEUR Workshop Proceedings