Information Systems Science
- Co-creation services boosting health technology potential – the case of Turku Finland (2022)
- Cognitive control and Social Media Overload (2017)
- Collaboration in the open-source arena: the webkit case (2014)
- Collaborative Business Model Innovation Process for Networked Services (2013)
- Collective consciousness in business ecosystems (2018)
- Collective Mindful and Mindless Behavior in Game-Based Learning – Comparing Physical and Digital Educational Escape Rooms (2021)
- Communities of Practice and Virtual Learning Communities: An Exploratory Study (2011)
- Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games (2022)
- Comparison of Cost and Time Effectiveness between CT- and MRI-based Radiotherapy Workflow for Prostate Cancer (2020)
- Comprehending User Satisfaction with Smoking-Cessation Online Health Communities: A Social Support Perspective (2020)