Degree Programme in Digital Culture, Landscape and Cultural Heritage
Contact Details
Persons
Publications
- From the hands of an early adopter's avatar to virtual junkyards: Analysis of virtual goods' lifetime survival (2019)
- From toys to television and back – My Little Pony appropriated in adult toy play (2015)
- Fundamental Issues in Finnish Oral History Studies (2012)
- Fynd i ventilationskanal kastar ljus över tyska krigsmaktens tid i Hangö (2021)
- GAD Antibody Positivity Predicts Type 2 Diabetes in an Adult Population (2010)
- Gamblification: A definition (2022)
- Gameful civic engagement: A review of the literature on gamification of e-participation (2020)
- Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use (2019)
- Gameful self-regulation: A study on how gamified self-tracking features evoke gameful experiences (2020)
- Game Jams and 'Heavy' Topics: Navigating anxiety through game creation (2024)