Degree Programme in Digital Culture, Landscape and Cultural Heritage
Contact Details
Publications
- First-hand experience of why gamification projects fail and what could be done about it (2018)
- Fitnessblogit asiantuntijuuden airueina (2018)
- Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG) (2019)
- Flow in VR: A study on the relationships between preconditions, experience and continued use (2020)
- Forests in Digital Games - An Ecocritical Framework (2022)
- Foreword (2018)
- For Love of the “Heimat”. Estate Owner's Remigration as a Regional Resource in Mecklenburg (2013)
- Framing a retiring female athlete in the media – The legacy of a minority rugby star (2024)
- Från Fabrik till kulturarv, från industrisamhälle till informationssamhälle - fallet Björneborgs Bomull – Thetaasta kulttuuriperinnöksi, teollisuusyhteisöstä informaatioyhteiskuntaan - Porin Puuvillatehtaan tapaus (2014)
- From a Baltic village to a leading Soviet health resort: Reminiscences of the social history of Jurmala, Latvia (2011)