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    Degree Programme in Digital Culture, Landscape and Cultural Heritage

    University of Turku » Faculty of Humanities » School of History, Culture and Arts Studies


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    • Ylikahri, Nea
    • Yli-Kauppila, Nicklas


    Publications
      
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    154 of 159
      
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    • What determines the successfulness of a crowdsourcing campaign? A study on attributes of crowdsourcing campaigns  (2019)
    • What drives gamer toxicity? Essays from players  (2023)
    • What is a good life publisher made of - and why?  (2010)
    • What is eSports and why do people watch it?  (2017)
    • What is the President Serving this Year? Social Unity and Factionalism around the national Table.  (2014)
    • What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors  (2020)
    • ”’Whose memory in Finland shall not pass away’. Observations on the Russian History of Collecting in the Reform Period of Alexander II and its Effect on Collecting in the Grand Duchy of Finland” – Lectio praecursoria  (2014)
    • Why do people buy virtual goods? A literature review  (2016)
    • Why do people buy virtual goods: A meta-analysis  (2017)
    • Why do people play games? A meta-analysis  (2017)

    Last updated on 08/11/2022 01:16:27 AM

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