Degree Programme in Digital Culture, Landscape and Cultural Heritage
- Reimagining the Past, Present, and Future: History, Temporality, and Life Writing. Cluster in Biography: An Interdisciplinary Quarterly (2023)
- Reittejä Karjalaan (2012)
- Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans (2021)
- Re-playing Legends’ Worlds: Toying with Star Wars’ Expanded Universe in Adult Play (2018)
- Reposaaren taidekalliot - Elävä kulttuuriperintökohde Selkämeren sylissä (2014)
- Reposaaren venäläiset kasarmit (2017)
- Representations of maritime archaeology in two national newspapers of Finland: a comparative perspective between Helsingin Sanomat and Hufvudstadsbladet (2022)
- Research as a Learning Experience: Case Insomnia Game (2011)
- Resources, capital, and players inside the game worlds: Bourdieusian approach to game cultures (2023)
- Rethinking Adult Toy Play in the Age of Ludic Liberation: Imaginative, Visual and Social Object-Interactions of Mature Players (2019)