Degree Programme in Digital Culture, Landscape and Cultural Heritage
Contact Details
Persons
Publications
- Gamification of the future: an experiment on gamifying education of forecasting. (2019)
- Gamification of the work floor: A literature review of gamifying production and logistics operations (2018)
- Gamification, quantified-self or social networking? Matching users’ goals with motivational technology (2018)
- Gamified Coding: Toy Robots and Playful Learning in Early Education (2019)
- Gamified crowdsourcing: Conceptualization, literature review, and future agenda (2017)
- Gamified doll-dramas: Provocations, playbor and participatory play practices in the age of iTV (2020)
- Gaming Capital on Overwatch's Official Forums (2023)
- Gaming Legacy? – Four Approaches to the Relation between Cultural Heritage and Digital Technology (2013)
- Gazan sodan kuvaukset lyhytvideoiden aikakaudella (2025)
- Gazan sodan tunnelatautunutta TikTok-aktivismia (2025)





