Degree Programme in Digital Culture, Landscape and Cultural Heritage
Contact Details
Persons
Publications
- Gamification in crowdsourcing: a review (2016)
- Gamification of Digital Gaming – Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and Early 1990s (2017)
- Gamification of education and learning: A review of empirical literature (2018)
- Gamification of E-Participation: A Literature Review (2019)
- Gamification of physical activity: A systematic literature review of comparison studies (2019)
- Gamification of production and logistics operations: Status quo and future directions (2020)
- Gamification of the future: an experiment on gamifying education of forecasting. (2019)
- Gamification of the work floor: A literature review of gamifying production and logistics operations (2018)
- Gamification, quantified-self or social networking? Matching users’ goals with motivational technology (2018)
- Gamified Coding: Toy Robots and Playful Learning in Early Education (2019)





